A dedicated game developer, artist and technologist, this page is dedicated primarily to my traditional media explorations. There is something delightfully satisfying about being able to touch your finished work as a tangible thing.
Using Python, Photoshop, Autodesk Maya & 3D Studio Max, I helped level up the largest MMO in history from its vanilla roots into its modern, visually rich experience. This included:
● Creation and maintenance of asset build servers, web based reporting and front end tools.
● Audio pipeline redesign.
● Data Implementation of customizable character and NPC assets.
● Artist facing tools & technology created in Python, MEL & Maxscript.
● Creation of reports, proposals, documentation and tutorials for various internal
● Prototyping, review & optimization of ingame assets.
● Migration of art pipeline from original, Maya 7/Max 8.5 to Autodesk 2011 and
Autodesk 2016 Shipped (Mac & PC):
● World of Warcraft: Legion
● World of Warcraft: Warlords of Draenor
● World of Warcraft: Mists of Pandaria
● World of Warcraft: Cataclysm
● World of Warcraft: Wrath of the Lich King (patch cycle only)