Summary

A dedicated game developer, artist and technologist, this page is dedicated primarily to my traditional media explorations. There is something delightfully satisfying about being able to touch your finished work as a tangible thing.

Software Proficiency

Photoshop
Photoshop
Maya
Maya
3ds Max
3ds Max
Substance Painter
Substance Painter
Substance Designer
Substance Designer
ZBrush
ZBrush
Houdini
Houdini
Unreal Engine
Unreal Engine
Unity
Unity

Experience

Senior Technical Artist

Blizzard Entertainment
February 2009 - April 2016 7 years 2 months | Irvine, United States of America

Using Python, Photoshop, Autodesk Maya & 3D Studio Max, I helped level up the largest MMO in history from its vanilla roots into its modern, visually rich experience. This included:

● Creation and maintenance of asset build servers, web based reporting and front end tools.

● Audio pipeline redesign.

● Data Implementation of customizable character and NPC assets.

● Artist facing tools & technology created in Python, MEL & Maxscript.

● Creation of reports, proposals, documentation and tutorials for various internal

groups

● Prototyping, review & optimization of in­game assets.

● Migration of art pipeline from original, Maya 7/Max 8.5 to Autodesk 2011 and

Autodesk 2016 Shipped (Mac & PC):

● World of Warcraft: Legion

● World of Warcraft: Warlords of Draenor

● World of Warcraft: Mists of Pandaria

● World of Warcraft: Cataclysm

● World of Warcraft: Wrath of the Lich King (patch cycle only)